package com.cscn; import static com.cscn.Zuc256Util.L1; import static com.cscn.Zuc256Util.L2; import static com.cscn.Zuc256Util.add31; import static com.cscn.Zuc256Util.makeU31; import static com.cscn.Zuc256Util.makeU32; import static com.cscn.Zuc256Util.rot31; /** * ZUC-256 核心:状态初始化、密钥字生成、密钥流生成。 */ public final class Zuc256Core { private Zuc256Core() {} /** 初始化状态(Key + IV) */ public static void initState(Zuc256State state, byte[] key32, byte[] iv) { zuc256SetMacKey(state, key32, iv, 0); } /** 生成单个密钥字 */ public static int generateKeyword(Zuc256State state) { int[] LFSR = state.LFSR; int R1 = state.R1; int R2 = state.R2; int X0, X1, X2, X3; int W1, W2, U, V; int Z; // BitReconstruction4 X0 = ((LFSR[15] & 0x7FFF8000) << 1) | (LFSR[14] & 0xFFFF); X1 = ((LFSR[11] & 0xFFFF) << 16) | (LFSR[9] >>> 15); X2 = ((LFSR[7] & 0xFFFF) << 16) | (LFSR[5] >>> 15); X3 = ((LFSR[2] & 0xFFFF) << 16) | (LFSR[0] >>> 15); Z = X3 ^ ((X0 ^ R1) + R2); // F_(X1, X2) W1 = R1 + X1; W2 = R2 ^ X2; U = L1((W1 << 16) | (W2 >>> 16)); V = L2((W2 << 16) | (W1 >>> 16)); R1 = makeU32(Zuc256Tables.S0[(U >>> 24) & 0xFF], Zuc256Tables.S1[(U >>> 16) & 0xFF], Zuc256Tables.S0[(U >>> 8) & 0xFF], Zuc256Tables.S1[U & 0xFF]); R2 = makeU32(Zuc256Tables.S0[(V >>> 24) & 0xFF], Zuc256Tables.S1[(V >>> 16) & 0xFF], Zuc256Tables.S0[(V >>> 8) & 0xFF], Zuc256Tables.S1[V & 0xFF]); // LFSRWithWorkMode long a = LFSR[0]; a += (long)LFSR[0] << 8; a += (long)LFSR[4] << 20; a += (long)LFSR[10] << 21; a += (long)LFSR[13] << 17; a += (long)LFSR[15] << 15; a = (a & 0x7FFFFFFF) + (a >>> 31); int v = (int) ((a & 0x7FFFFFFF) + (a >>> 31)); System.arraycopy(LFSR, 1, LFSR, 0, 15); LFSR[15] = v; state.R1 = R1; state.R2 = R2; return Z; } // 生成指定长度的密钥流 public static void zuc256GenerateKeystream(Zuc256State state, int nwords, int[] keystream) { int[] LFSR = state.LFSR; int R1 = state.R1; int R2 = state.R2; int X0, X1, X2, X3; int W1, W2, U, V; for (int i = 0; i < nwords; i++) { // BitReconstruction4 X0 = ((LFSR[15] & 0x7FFF8000) << 1) | (LFSR[14] & 0xFFFF); X1 = ((LFSR[11] & 0xFFFF) << 16) | (LFSR[9] >>> 15); X2 = ((LFSR[7] & 0xFFFF) << 16) | (LFSR[5] >>> 15); X3 = ((LFSR[2] & 0xFFFF) << 16) | (LFSR[0] >>> 15); keystream[i] = X3 ^ ((X0 ^ R1) + R2); // F_(X1, X2) W1 = R1 + X1; W2 = R2 ^ X2; U = L1((W1 << 16) | (W2 >>> 16)); V = L2((W2 << 16) | (W1 >>> 16)); // S盒查找 int T0 = Zuc256Tables.S0[(U >>> 24) & 0xFF] & 0xFF; int T2 = Zuc256Tables.S0[(U >>> 8) & 0xFF] & 0xFF; int T4 = Zuc256Tables.S0[(V >>> 24) & 0xFF] & 0xFF; int T6 = Zuc256Tables.S0[(V >>> 8) & 0xFF] & 0xFF; int T1 = Zuc256Tables.S1[(U >>> 16) & 0xFF] & 0xFF; int T3 = Zuc256Tables.S1[U & 0xFF] & 0xFF; int T5 = Zuc256Tables.S1[(V >>> 16) & 0xFF] & 0xFF; int T7 = Zuc256Tables.S1[V & 0xFF] & 0xFF; R1 = makeU32(T0, T1, T2, T3); R2 = makeU32(T4, T5, T6, T7); // LFSRWithWorkMode long a = LFSR[0]; a += (long)LFSR[0] << 8; a += (long)LFSR[4] << 20; a += (long)LFSR[10] << 21; a += (long)LFSR[13] << 17; a += (long)LFSR[15] << 15; a = (a & 0x7FFFFFFF) + (a >>> 31); int v = (int) ((a & 0x7FFFFFFF) + (a >>> 31)); System.arraycopy(LFSR, 1, LFSR, 0, 15); LFSR[15] = v; } state.R1 = R1; state.R2 = R2; } // 生成单个密钥字 public static int zuc256GenerateKeyword(Zuc256State state) { int[] LFSR = state.LFSR; int R1 = state.R1; int R2 = state.R2; int X0, X1, X2, X3; int W1, W2, U, V; int Z; // BitReconstruction4 X0 = ((LFSR[15] & 0x7FFF8000) << 1) | (LFSR[14] & 0xFFFF); X1 = ((LFSR[11] & 0xFFFF) << 16) | (LFSR[9] >>> 15); X2 = ((LFSR[7] & 0xFFFF) << 16) | (LFSR[5] >>> 15); X3 = ((LFSR[2] & 0xFFFF) << 16) | (LFSR[0] >>> 15); Z = X3 ^ ((X0 ^ R1) + R2); // F_(X1, X2) W1 = R1 + X1; W2 = R2 ^ X2; U = L1((W1 << 16) | (W2 >>> 16)); V = L2((W2 << 16) | (W1 >>> 16)); R1 = makeU32(Zuc256Tables.S0[(U >>> 24) & 0xFF], Zuc256Tables.S1[(U >>> 16) & 0xFF], Zuc256Tables.S0[(U >>> 8) & 0xFF], Zuc256Tables.S1[U & 0xFF]); R2 = makeU32(Zuc256Tables.S0[(V >>> 24) & 0xFF], Zuc256Tables.S1[(V >>> 16) & 0xFF], Zuc256Tables.S0[(V >>> 8) & 0xFF], Zuc256Tables.S1[V & 0xFF]); // LFSRWithWorkMode long a = LFSR[0]; a += (long)LFSR[0] << 8; a += (long)LFSR[4] << 20; a += (long)LFSR[10] << 21; a += (long)LFSR[13] << 17; a += (long)LFSR[15] << 15; a = (a & 0x7FFFFFFF) + (a >>> 31); int v = (int) ((a & 0x7FFFFFFF) + (a >>> 31)); System.arraycopy(LFSR, 1, LFSR, 0, 15); LFSR[15] = v; state.R1 = R1; state.R2 = R2; return Z; } // 初始化MAC密钥 private static void zuc256SetMacKey(Zuc256State key, byte[] K, byte[] IV, int macbits) { int[] LFSR = key.LFSR; int R1 = 0; int R2 = 0; int X0, X1, X2; int W, W1, W2, U, V; int[] D; int IV17 = (IV[17] & 0xFF) >> 2; int IV18 = ((IV[17] & 0x03) << 4) | ((IV[18] & 0xFF) >> 4); int IV19 = ((IV[18] & 0x0F) << 2) | ((IV[19] & 0xFF) >> 6); int IV20 = IV[19] & 0x3F; int IV21 = (IV[20] & 0xFF) >> 2; int IV22 = ((IV[20] & 0x03) << 4) | ((IV[21] & 0xFF) >> 4); int IV23 = ((IV[21] & 0x0F) << 2) | ((IV[22] & 0xFF) >> 6); int IV24 = IV[22] & 0x3F; D = (macbits / 32 < 3) ? Zuc256Tables.ZUC256_D[macbits / 32] : Zuc256Tables.ZUC256_D[3]; LFSR[0] = makeU31(K[0] & 0xFF, D[0], K[21] & 0xFF, K[16] & 0xFF); LFSR[1] = makeU31(K[1] & 0xFF, D[1], K[22] & 0xFF, K[17] & 0xFF); LFSR[2] = makeU31(K[2] & 0xFF, D[2], K[23] & 0xFF, K[18] & 0xFF); LFSR[3] = makeU31(K[3] & 0xFF, D[3], K[24] & 0xFF, K[19] & 0xFF); LFSR[4] = makeU31(K[4] & 0xFF, D[4], K[25] & 0xFF, K[20] & 0xFF); LFSR[5] = makeU31(IV[0] & 0xFF, (D[5] | IV17), K[5] & 0xFF, K[26] & 0xFF); LFSR[6] = makeU31(IV[1] & 0xFF, (D[6] | IV18), K[6] & 0xFF, K[27] & 0xFF); LFSR[7] = makeU31(IV[10] & 0xFF, (D[7] | IV19), K[7] & 0xFF, IV[2] & 0xFF); LFSR[8] = makeU31(K[8] & 0xFF, (D[8] | IV20), IV[3] & 0xFF, IV[11] & 0xFF); LFSR[9] = makeU31(K[9] & 0xFF, (D[9] | IV21), IV[12] & 0xFF, IV[4] & 0xFF); LFSR[10] = makeU31(IV[5] & 0xFF, (D[10] | IV22), K[10] & 0xFF, K[28] & 0xFF); LFSR[11] = makeU31(K[11] & 0xFF, (D[11] | IV23), IV[6] & 0xFF, IV[13] & 0xFF); LFSR[12] = makeU31(K[12] & 0xFF, (D[12] | IV24), IV[7] & 0xFF, IV[14] & 0xFF); LFSR[13] = makeU31(K[13] & 0xFF, D[13], IV[15] & 0xFF, IV[8] & 0xFF); LFSR[14] = makeU31(K[14] & 0xFF, (D[14] | (K[31] >>> 4)), IV[16] & 0xFF, IV[9] & 0xFF); LFSR[15] = makeU31(K[15] & 0xFF, (D[15] | (K[31] & 0x0F)), K[30] & 0xFF, K[29] & 0xFF); for (int i = 0; i < 32; i++) { // BitReconstruction3 X0 = ((LFSR[15] & 0x7FFF8000) << 1) | (LFSR[14] & 0xFFFF); X1 = ((LFSR[11] & 0xFFFF) << 16) | (LFSR[9] >>> 15); X2 = ((LFSR[7] & 0xFFFF) << 16) | (LFSR[5] >>> 15); // F(X0, X1, X2) W = (X0 ^ R1) + R2; W1 = R1 + X1; W2 = R2 ^ X2; U = L1((W1 << 16) | (W2 >>> 16)); V = L2((W2 << 16) | (W1 >>> 16)); R1 = makeU32(Zuc256Tables.S0[(U >>> 24) & 0xFF], Zuc256Tables.S1[(U >>> 16) & 0xFF], Zuc256Tables.S0[(U >>> 8) & 0xFF], Zuc256Tables.S1[U & 0xFF]); R2 = makeU32(Zuc256Tables.S0[(V >>> 24) & 0xFF], Zuc256Tables.S1[(V >>> 16) & 0xFF], Zuc256Tables.S0[(V >>> 8) & 0xFF], Zuc256Tables.S1[V & 0xFF]); // LFSRWithInitialisationMode(W >> 1) int v = LFSR[0]; v = add31(v, rot31(LFSR[0], 8)); v = add31(v, rot31(LFSR[4], 20)); v = add31(v, rot31(LFSR[10], 21)); v = add31(v, rot31(LFSR[13], 17)); v = add31(v, rot31(LFSR[15], 15)); v = add31(v, W >>> 1); System.arraycopy(LFSR, 1, LFSR, 0, 15); LFSR[15] = v; } // BitReconstruction2 X1 = ((LFSR[11] & 0xFFFF) << 16) | (LFSR[9] >>> 15); X2 = ((LFSR[7] & 0xFFFF) << 16) | (LFSR[5] >>> 15); // F_(X1, X2) W1 = R1 + X1; W2 = R2 ^ X2; U = L1((W1 << 16) | (W2 >>> 16)); V = L2((W2 << 16) | (W1 >>> 16)); R1 = makeU32(Zuc256Tables.S0[(U >>> 24) & 0xFF], Zuc256Tables.S1[(U >>> 16) & 0xFF], Zuc256Tables.S0[(U >>> 8) & 0xFF], Zuc256Tables.S1[U & 0xFF]); R2 = makeU32(Zuc256Tables.S0[(V >>> 24) & 0xFF], Zuc256Tables.S1[(V >>> 16) & 0xFF], Zuc256Tables.S0[(V >>> 8) & 0xFF], Zuc256Tables.S1[V & 0xFF]); // LFSRWithWorkMode long a = LFSR[0]; a += (long)LFSR[0] << 8; a += (long)LFSR[4] << 20; a += (long)LFSR[10] << 21; a += (long)LFSR[13] << 17; a += (long)LFSR[15] << 15; a = (a & 0x7FFFFFFF) + (a >>> 31); int v = (int) ((a & 0x7FFFFFFF) + (a >>> 31)); System.arraycopy(LFSR, 1, LFSR, 0, 15); LFSR[15] = v; key.R1 = R1; key.R2 = R2; } }